• DMR17 L13/L2 (LR) 燃える革命 ドギラゴン

    dmr17lr

    HK$0.00

    HK$80.00

    ■ Evolution—Put on one of your fire creatures. ■ Triple breaker ■ Revolution 2—When you put this creature into the battle zone if you have 2 shields or less, you can't lose the game and your opponent can't win until the start of your next turn. ■ Revolution 0—Whenever this creature attacks, if you have no shields, untap it.

  • DMR17 L23/L2 (LR)轟く侵略 レッドゾーン

    dmr17lr

    HK$0.00

    HK$120.00

    ■ Evolution—Put on one of your fire creatures. ■ Invasion—Fire command (When one of your Fire commands attack, you may put this creature from your hand onto it.) ■ Triple breaker ■ When you put this creature into the battle zone, destroy all of your opponent's creatures that have the highest power.

  • DMR17 L12/L2 (LR) 燃える革命 ドギラゴン

    dmr17lr

    HK$0.00

    HK$0.00

    ■ Evolution—Put on one of your fire creatures. ■ Triple breaker ■ Revolution 2—When you put this creature into the battle zone if you have 2 shields or less, you can't lose the game and your opponent can't win until the start of your next turn. ■ Revolution 0—Whenever this creature attacks, if you have no shields, untap it.

  • DMR17 L22/L2 (LR)轟く侵略 レッドゾーン

    dmr17lr

    HK$0.00

    HK$100.00

    ■ Evolution—Put on one of your fire creatures. ■ Invasion—Fire command (When one of your Fire commands attack, you may put this creature from your hand onto it.) ■ Triple breaker ■ When you put this creature into the battle zone, destroy all of your opponent's creatures that have the highest power.

  • DMR17 L11/L2 (LR) 燃える革命 ドギラゴン

    dmr17lr

    HK$0.00

    HK$60.00

    ■ Evolution—Put on one of your fire creatures. ■ Triple breaker ■ Revolution 2—When you put this creature into the battle zone if you have 2 shields or less, you can't lose the game and your opponent can't win until the start of your next turn. ■ Revolution 0—Whenever this creature attacks, if you have no shields, untap it.

  • DMR17 L21/L2 (LR)轟く侵略 レッドゾーン

    dmr17lr

    HK$0.00

    HK$80.00

    ■ Evolution—Put on one of your fire creatures. ■ Invasion—Fire command (When one of your Fire commands attack, you may put this creature from your hand onto it.) ■ Triple breaker ■ When you put this creature into the battle zone, destroy all of your opponent's creatures that have the highest power.

  • DMR17 L2/L2 (LR)轟く侵略 レッドゾーン

    dmr17lr

    HK$0.00

    HK$0.00

    ■ Evolution—Put on one of your fire creatures. ■ Invasion—Fire command (When one of your Fire commands attack, you may put this creature from your hand onto it.) ■ Triple breaker ■ When you put this creature into the battle zone, destroy all of your opponent's creatures that have the highest power.

  • DMR17 L1/L2 (LR) 燃える革命 ドギラゴン

    dmr17lr

    HK$0.00

    HK$50.00

    ■ Evolution—Put on one of your fire creatures. ■ Triple breaker ■ Revolution 2—When you put this creature into the battle zone if you have 2 shields or less, you can't lose the game and your opponent can't win until the start of your next turn. ■ Revolution 0—Whenever this creature attacks, if you have no shields, untap it.

  • DMR17 S10/S10 (SR) 界王類七動目 ジュランネル

    dm17sr

    HK$0.00

    HK$25.00

    ■ World breaker (This creature breaks all your opponent's shields.) ■ This creature is put into the battle zone tapped. ■ If you have 6 or less nature cards in your mana zone, this creature doesn't untap.

  • DMR17 S9/S10 (SR) 超獣軍隊 ゲリランチャー

    dm17sr

    HK$0.00

    HK$25.00

    ■ Evolution—Put on one of your Nature creatures. ■ Invasion—Nature command (When one of your Nature commands attack, you may put this creature from your hand onto it.) ■ Double breaker ■ While this creature is tapped during your opponent's turn, if your opponent's creatures haven't attacked that turn, each of his creatures must attack it if able.

  • DMR17 S8/S10 (SR) メガ・マナロック・ドラゴン

    dm17sr

    HK$0.00

    HK$60.00

    ■ Double breaker ■ When you put this creature into the battle zone or whenever it attacks, choose a light, water, darkness, fire and nature card in your opponent's mana zone and tap them. Those cards don't untap at the start of your opponent's next turn.

  • DMR17 S7/S10 (SR) 超音速 ターボ3

    dm17sr

    HK$0.00

    HK$0.00

    ■ Evolution—Put on one of your Fire creatures. ■ Invasion—Fire command (When one of your Fire commands attack, you may put this creature from your hand onto it.) ■ Double breaker ■ At the end of this creature's attack, you may discard your hand. If you do, draw 3 cards.

  • DMR17 S6/S10 (SR) 復讐チェーンソー

    dm17sr

    HK$0.00

    HK$10.00

    ■ Double breaker (This creature breaks 2 shields.) ■ When you put this creature into the battle zone, discard your entire hand. Your opponent chooses and destroys one of his creatures for each card discarded this way.

  • DMR17 S5/S10 (SR) 革命魔王 キラー・ザ・キル

    dm17sr

    HK$0.00

    HK$25.00

    ■ Evolution—Put on one of your darkness creatures. ■ Double breaker ■ When you put this creature into the battle zone, destroy all creatures except darkness creatures. ■ Revolution 2—When you put this creature into the battle zone, if you have 2 shields or less, put all non-evolution darkness creatures from your graveyard into the battle zone.

  • DMR17 S4/S10 (SR) ガチャンコ  ガチロボ

    dm17sr

    HK$0.00

    HK$70.00

    ■ Double breaker ■ When you put this creature into the battle zone or whenever this creature attacks, reveal the top 3 cards of your deck. If all are creatures that have the same cost, put them into the battle zone. Otherwise, put them on the bottom of your deck in any order. ■ If your opponent has two shields or less, your Water creatures can't be attacked or blocked.

  • DMR17 S3/S10 (SR) 超奇天烈 ベガスダラー

    dm17sr

    HK$0.00

    HK$20.00

    ■ Evolution—Put on one of your Water creatures. ■ Invasion—Water command (When one of your Water commands attack, you may put this creature from your hand onto it.) ■ Double breaker ■ When you put this creature into the battle zone, your opponent reveals the top card of his deck then puts it on the bottom of his deck. If that card costs 5 or more, return all of your opponent's creatures in the battle zone to their owner's hand. Otherwise, draw 2 cards.

  • DMR17 S2/S10 (SR) 九極 デュエンジェル

    dm17sr

    HK$0.00

    HK$10.00

    Blockericon Blocker ■ Triple breaker ■ While your opponent has 2 shields or less, players can't cast spells other than light spells.

  • DMR17 S1/S10 (SR) 革命天王 ミラクルスター

    dm17sr

    HK$0.00

    HK$25.00

    ■ Evolution—Put on one of your light creatures. ■ Double breaker ■ When you put this creature into the battle zone, draw a card. Then you may put a non-evolution light creature that costs 6 or less from your hand into the battle zone. ■ Revolution 2—When you put this creature into the battle zone, if you have 2 shields or less, for each of your light commands in the battle zone, you may add the top card of your deck into your shields face down.

  • DMR17 11/94 (VR) 幻影 ミスキュー

    dm17vr

    HK$0.00

    HK$0.00

    ■ When you put this creature into the battle zone, choose a creature and put it in its owner's mana zone. Then that player shuffles his deck and reveals the top card. If it's a creature, he may put it in the battle zone for no cost.

  • DMR17 10/94 (VR) 革命類突進目 トリケラX

    dm17vr

    HK$0.00

    HK$10.00

    ■ Evolution—Put on one of your nature creatures. ■ Double breaker ■ Whenever this creature attacks, choose one of your opponent's creatures that has less power than this creature and put it in it's owners mana zone. ■ Revolution 2—While you have have 2 shields or less, this creature gets +9000 power and "quattro breaker".

  • DMR17 9/94 (VR) 爆竜 NEX

    dm17vr

    HK$0.00

    HK$10.00

    ■ Double breaker ■ When you put this creature into the battle zone or whenever it attacks, reveal the top card of your deck. If it's a Fire Bird, put it into the battle zone. Otherwise, put it on the bottom of your deck. ■ Each of your Fire Birds in the battle zone get "speed attacker".

  • DMR17 8/94 (VR) 爆剣豪 グレンモルト

    dm17vr

    HK$0.00

    HK$10.00

    ■ Speed attacker ■ Quattro breaker (This creature breaks 4 shields.)

  • DMR17 7/94 (VR) 不吉の悪魔龍 テンザ

    dm17vr

    HK$0.00

    HK$0.00

    ■ Triple breaker ■ This creature attacks each turn if able. ■ Whenever this creature attacks, put the top 13 cards of your deck into your graveyard.

  • DMR17 6/94 (VR) 悪魔龍 ダークマスターズ

    dm17vr

    HK$0.00

    HK$0.00

    ■ Double breaker ■ When you put this creature into the battle zone, look at your opponent's hand and choose up to 3 cards from it. Your opponent discards those cards.

  • DMR17 5/94 (VR) 復讐 ブラックサイコ

    dm17vr

    HK$0.00

    HK$20.00

    ■ Evolution—Put on one of your Darkness creatures. ■ Invasion—Darkness command (When one of your Darkness commands attack, you may put this creature from your hand onto it.) ■ Double breaker ■ When you put this creature into the battle zone, your opponent discards 2 cards at random from his hand.

  • DMR17 4/94 (VR) 奇天烈 ポーカード

    dm17vr

    HK$0.00

    HK$10.00

    ■ Double breaker ■ Whenever this creature attacks, reveal the top card of your opponent's deck and then put it on the bottom of his deck. If it costs 5 or more, untap this creature after the attack.

  • DMR17 3/94 (VR) 革命龍程式 シリンダ

    dm17vr

    HK$0.00

    HK$0.00

    ■ Evolution—Put on one of your water creatures. ■ Double breaker ■ When you put this creature into the battle zone, you may draw a card for each water creature in the battle zone. ■ Revolution 0—When you put this creature into the battle zone, if you have no shields.

  • DMR17 2/94 (VR) 精霊龍 ライトデュエル

    dm17vr

    HK$0.00

    HK$0.00

    Blockericon Blocker ■ Double breaker ■ Your light creatures that cost 6 or less win all battles. ■ Whenever your opponent would choose a creature in the battle zone for the ability of a spell, he can't choose this one.

  • DMR17 1/94 (VR) 三界 ブッディ

    dm17vr

    HK$0.00

    HK$10.00

    ■ Evolution—Put on one of your light creatures. ■ Invasion—Light Command (When one of your Light Commands attack, you may put this creature from your hand onto it.) ■ Double breaker ■ When this creature would be destroyed, you may put a creature from your hand under this creature instead. ■ While there are 3 cards under this creature, this creature doesn't leave the battle zone.

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